using System;
using System.Collections.Generic;
namespace DataStructures.Graph
{
/// <summary>
/// Implementation of the directed weighted graph via adjacency matrix.
/// </summary>
/// <typeparam name="T">Generic Type.</typeparam>
public class DirectedWeightedGraph<T> : IDirectedWeightedGraph<T>
{
/// <summary>
/// Capacity of the graph, indicates the maximum amount of vertices.
/// </summary>
private readonly int capacity;
/// <summary>
/// Adjacency matrix which reflects the edges between vertices and their weight.
/// Zero value indicates no edge between two vertices.
/// </summary>
private readonly double[,] adjacencyMatrix;
/// <summary>
/// Initializes a new instance of the <see cref="DirectedWeightedGraph{T}"/> class.
/// </summary>
/// <param name="capacity">Capacity of the graph, indicates the maximum amount of vertices.</param>
public DirectedWeightedGraph(int capacity)
{
ThrowIfNegativeCapacity(capacity);
this.capacity = capacity;
Vertices = new Vertex<T>[capacity];
adjacencyMatrix = new double[capacity, capacity];
Count = 0;
}
/// <summary>
/// Gets list of vertices of the graph.
/// </summary>
public Vertex<T>?[] Vertices { get; private set; }
/// <summary>
/// Gets current amount of vertices in the graph.
/// </summary>
public int Count { get; private set; }
/// <summary>
/// Adds new vertex to the graph.
/// </summary>
/// <param name="data">Data of the vertex.</param>
/// <returns>Reference to created vertex.</returns>
public Vertex<T> AddVertex(T data)
{
ThrowIfOverflow();
var vertex = new Vertex<T>(data, Count, this);
Vertices[Count] = vertex;
Count++;
return vertex;
}
/// <summary>
/// Creates an edge between two vertices of the graph.
/// </summary>
/// <param name="startVertex">Vertex, edge starts at.</param>
/// <param name="endVertex">Vertex, edge ends at.</param>
/// <param name="weight">Double weight of an edge.</param>
public void AddEdge(Vertex<T> startVertex, Vertex<T> endVertex, double weight)
{
ThrowIfVertexNotInGraph(startVertex);
ThrowIfVertexNotInGraph(endVertex);
ThrowIfWeightZero(weight);
var currentEdgeWeight = adjacencyMatrix[startVertex.Index, endVertex.Index];
ThrowIfEdgeExists(currentEdgeWeight);
adjacencyMatrix[startVertex.Index, endVertex.Index] = weight;
}
/// <summary>
/// Removes vertex from the graph.
/// </summary>
/// <param name="vertex">Vertex to be removed.</param>
public void RemoveVertex(Vertex<T> vertex)
{
ThrowIfVertexNotInGraph(vertex);
Vertices[vertex.Index] = null;
vertex.SetGraphNull();
for (var i = 0; i < Count; i++)
{
adjacencyMatrix[i, vertex.Index] = 0;
adjacencyMatrix[vertex.Index, i] = 0;
}
Count--;
}
/// <summary>
/// Removes edge between two vertices.
/// </summary>
/// <param name="startVertex">Vertex, edge starts at.</param>
/// <param name="endVertex">Vertex, edge ends at.</param>
public void RemoveEdge(Vertex<T> startVertex, Vertex<T> endVertex)
{
ThrowIfVertexNotInGraph(startVertex);
ThrowIfVertexNotInGraph(endVertex);
adjacencyMatrix[startVertex.Index, endVertex.Index] = 0;
}
/// <summary>
/// Gets a neighbors of particular vertex.
/// </summary>
/// <param name="vertex">Vertex, method gets list of neighbors for.</param>
/// <returns>Collection of the neighbors of particular vertex.</returns>
public IEnumerable<Vertex<T>?> GetNeighbors(Vertex<T> vertex)
{
ThrowIfVertexNotInGraph(vertex);
for (var i = 0; i < Count; i++)
{
if (adjacencyMatrix[vertex.Index, i] != 0)
{
yield return Vertices[i];
}
}
}
/// <summary>
/// Returns true, if there is an edge between two vertices.
/// </summary>
/// <param name="startVertex">Vertex, edge starts at.</param>
/// <param name="endVertex">Vertex, edge ends at.</param>
/// <returns>True if edge exists, otherwise false.</returns>
public bool AreAdjacent(Vertex<T> startVertex, Vertex<T> endVertex)
{
ThrowIfVertexNotInGraph(startVertex);
ThrowIfVertexNotInGraph(endVertex);
return adjacencyMatrix[startVertex.Index, endVertex.Index] != 0;
}
/// <summary>
/// Return the distance between two vertices in the graph.
/// </summary>
/// <param name="startVertex">first vertex in edge.</param>
/// <param name="endVertex">secnod vertex in edge.</param>
/// <returns>distance between the two.</returns>
public double AdjacentDistance(Vertex<T> startVertex, Vertex<T> endVertex)
{
if (AreAdjacent(startVertex, endVertex))
{
return adjacencyMatrix[startVertex.Index, endVertex.Index];
}
return 0;
}
private static void ThrowIfNegativeCapacity(int capacity)
{
if (capacity < 0)
{
throw new InvalidOperationException("Graph capacity should always be a non-negative integer.");
}
}
private static void ThrowIfWeightZero(double weight)
{
if (weight.Equals(0.0d))
{
throw new InvalidOperationException("Edge weight cannot be zero.");
}
}
private static void ThrowIfEdgeExists(double currentEdgeWeight)
{
if (!currentEdgeWeight.Equals(0.0d))
{
throw new InvalidOperationException($"Vertex already exists: {currentEdgeWeight}");
}
}
private void ThrowIfOverflow()
{
if (Count == capacity)
{
throw new InvalidOperationException("Graph overflow.");
}
}
private void ThrowIfVertexNotInGraph(Vertex<T> vertex)
{
if (vertex.Graph != this)
{
throw new InvalidOperationException($"Vertex does not belong to graph: {vertex}.");
}
}
}
}